I know the thread is rather old, but I'd like to say that I have similar problem (to be exact, with Exotic Orchard and Reflecting Pool) and I solved it this way:ġ. I'm trying to come up with a clean way to deal with this sort of thing and for some reason after a few hours of thinking about it, nothing good (read: not a hack) has popped up. Return colorsThe issue is that the call of get_colors inside of the hook will get into an infinite recursion scenario when more than 1 of this type of card is in play (and will happen when other similar abilities are in play). for now just ignore handling duplicates etc In this example I would have a hookable function called "get_colors" or something similar and in it I would do this (pseudo-code) Now let's say that there are 2 of them in play. Let's say a card while in play has a static ability that says "This card is the color of all of your other in play cards" (for all I know some card like this exists). Eternal replayability is granted by a design that encourages combinative gameplay within an ever-changing but logical procedurally generated world.I've run into an issue and I'm sure there is an easy way to deal with this. She knows the deals she uses to get by are just methods and. Many want their lives could be filled up with such wonder, but not Nahri. Where magic pours down every road, dangling in the surroundings like dust. The rhythmic interplay between sword and whip is carefully tuned along with sprinting, crouching, sliding, leaping and vaulting to give a fluid, balanced and natural feel to the movement and melee. Of towns concealed among the swirling sands of the desert, filled with enchantment, desire and riches. Incarcerated within the city are genies, most of them friendly, who will barter benefits in return for loot or grant wishes for a powerful advantage. Players will have to leap across pits, slide under blades, avoid spears or arrows, evade or employ sprung paving slabs, and skirt round poison gas traps – all the while manipulating these dangers to their advantage against enemies. Armed with scimitar and a versatile whip, you’ll lash and slash, bait and trap your way to the heart of an opulent, Arabian Nights-themed metropolis – or face certain death as time runs out. # First-Person Arabian Nights Rogue-Lite!īecome a daring thief in City of Brass, a first-person action adventure from senior BioShock developers.
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